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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_17

17. Creating Spatial 3D User Interface Game Objects

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we’ll learn to create User Interface game objects that accept input and communicate information. The UI is an integral part of any game. It informs players about their health and score, and helps control the game’s workflow via menus and pause screens. In a non-VR game, the UI used is a Heads-Up Display, or HUD, which is placed over the top of the main screen and displays information to the player. This type of UI is known as ...

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ISBN: 9781484279335Purchase LinkPublisher Website