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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_18

18. Using Unity’s UI Controls with the VRTK

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

This chapter is about setting up the VRTK to work with Unity’s UI system and controls. In the last chapter, we reviewed the VRTK’s spatial 3D UI controls. If you’ve used version 3.3.x of the VRTK in the past, you probably noticed that in some instances you were provided with a menu layout that includes the commonly used Unity UI controls. This menu layout is based on a Unity World Space UI canvas. To use Unity’s UI system in VR, you need to similarly ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website