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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_19

19. Angular Drives

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we’ll get to know the Angular Drive prefab provided in the VRTK. We’ll also implement three common examples of its use. In the process, you’ll create a Steering Wheel, a Door, and a Lever. Angular Transform Drives and Angular Joint Drives can be thought of as controllable mechanisms that provide you with both physics- and nonphysics-based angular Interactable controls that can be used with a wide variety of game objects. Ideally, you’ll want to use the nonphysics-based ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website