March 2022
Intermediate to advanced
410 pages
9h 55m
English
In this introductory chapter, you will get acquainted with Unity virtual reality development, a no-coding approach that you can use to create immersive virtual reality (VR) experiences. You will find out two ways that you can approach the material covered in the book. I will also discuss the other alternatives available for VR development and point out the advantages of using the no-coding approach. Finally, I will list the VR hardware required to follow along with this book.