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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_20

20. Linear Drives

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In the previous chapter, we learned about the VRTK’s Angular Drives. In this chapter, we’ll get familiar with the VRTK’s Linear Drive and implement two examples of its use. You’ll recall that we’ve already used the Linear Transform Drive when we created the Slider game object in Chapter 17. In this chapter, however, we’ll be using the Linear Joint Drive to set up a Drawer, and we’ll then again use the Linear Transform Drive to set up a Push button. A Linear Drive is a controllable ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website