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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_21

21. Tips, Tricks, and Recipes

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 
In this chapter, we’ll learn some valuable tips and tricks to address common game play scenarios. The sections in this chapter can be thought of as quick recipes designed to teach you specific mechanics and provide you with some neat tips and tricks. You’ll learn to implement the following game mechanics:
  • Creating realistic physical hands

  • Implementing haptic feedback

  • Highlighting Interactable game objects

Adding Realistic Physical Hands

In this section, you’ll learn to ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website