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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_22

22. Minigame

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this final chapter, we’ll create a small minigame without writing a single line of code. The game will be a simple ball rolling–style game, where the objective will be to roll a ball down a garden path, collecting strewn objects until the time runs out. It won’t be a full-blown ball-rolling puzzle game, but you could easily achieve one by further coding simple mechanics if you want to. You could have the ball grow in size as the player picks up objects, or you could have the player ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website