March 2022
Intermediate to advanced
410 pages
9h 55m
English
The goal of this chapter is to set up a Unity3D project for virtual reality development. I will discuss the VR hardware requirements and the versions of Windows and Unity that you will be using. I will walk you through setting up the required SDKs, Unity’s XR plugin management, choosing the various Player settings within Unity, and finally, switching your platform for Android development. You will also import your first Unity package, which will serve ...