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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_4

4. Importing VRTK 4 Tilia Packages

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

In this chapter, we will go over how to import VRTK 4 Tilia packages into a project using the manifest.json file. You will learn how to add manifest lines for several Tilia packages in your project’s manifest.json file. You will then see how these packages are reflected in the Package Manager and how they can be updated. We’ll also look at the Tilia input axis definitions that get added to Unity’s Input Manager. Finally, we’ll look at the “Packages” folder in ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website