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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_5

5. Setting Up VRTK’s Camera Rigs

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

You might have noticed that the demo scene provided has no camera in it. In this chapter, we will begin setting up our VRTK Camera Rig with several camera prefabs. We will first set up a Unity XR Camera Rig, which can be thought of as a universal camera that will work with HTC Vive and Oculus headsets. Next, we will implement the Oculus Camera Rig, which explicitly uses the Oculus Integration SDK you downloaded. This Oculus Camera Rig will work exclusively with ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website