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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_6

6. Setting Up Interactors and Virtual Hands

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

With your Camera Rig setup complete, you now need to set up your Left and Right controller game objects, which will mimic your real-life hand movements and map to the transform of your VR controllers. In this chapter, we will first go over what an Interactor and an Interactable are. We will then set up the default controller models provided by the VRTK, which are two cuboid objects representing your hands. However, to increase immersion in Virtual Reality, ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website