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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_7

7. Configuring Interactor Functionality and Setting Up Velocity Trackers

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

We’re still not done connecting all the dots in setting up fully functional VR hands. We still need to configure the Interactors for both of our hands to provide the all-important ability to grab an Interactable object . Currently, we have our hands set up and the grab animation enabled to respond to a grip press. However, we haven’t yet told the Interactor components on both hands to engage their grab mechanism. In this chapter, ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website