Skip to Main Content
Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_8

8. Interactable Game Objects

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

As discussed previously, an Interactable is a game object in the virtual world that a user can interact with. Now that you have your Interactors and your grabbing mechanism working, it’s time to set up Interactions with real-life objects. In the last chapter, you learned how to interact with a cube game object. In this chapter, you’ll learn how to pick up Interactable objects using precision pickup points, as well as how to set up custom orientation handles on Interactable ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Designing Immersive 3D Experiences: A Designers Guide to Creating Realistic 3D Experiences for Extended Reality

Renée Colette Stevens

Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website