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Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
book

Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps

by Christopher Coutinho
March 2022
Intermediate to advanced content levelIntermediate to advanced
410 pages
9h 55m
English
Apress
Content preview from Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_9

9. Moving Around the Virtual World: Teleportation

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

The ability to move within the virtual world is an essential part of any VR experience. In this chapter, you’ll learn how to get yourself moving in the virtual world. We’ll begin by implementing a commonly employed movement scheme referred to as teleportation. Teleportation is not the only way to move around in your virtual world, though; the VRTK provides you with quite a few alternatives for movement, which we’ll look at in upcoming chapters. ...

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Publisher Resources

ISBN: 9781484279335Purchase LinkPublisher Website