O'Reilly logo

Unity Shaders and Effects Cookbook by Kenny Lammers

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Masking Specular with textures

Now that we have taken a look at how to create a Specular effect for our Shaders, let's start to take a look into the ways in which we can start to modify our Specular and give more artistic control over its final visual quality. In this next recipe, we will look at how we can use textures to drive our Specular and Specular power attributes.

The technique of using Specular textures is seen in most modern game development pipelines because it allows the 3D artists to control the final visual effect on a per-pixel basis. This provides us with a way in which we can have a mat-type surface and a shiny surface all in one Shader; or, we can drive the width of the Specular or the Specular power with another texture, to have ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required