© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_13

13. Climbing in VR

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

The ability to climb up objects, Tomb Raider style, to get to your destination is one of the most enthralling things you can do in VR. The VRTK makes climbing a breeze, allowing you to make almost any surface climbable. Need to climb a fence, a ladder, or perhaps a wall, no worries. This climbing mechanic can be easily created using a customized Interactable prefab that handles the climbing action in conjunction with the pseudo-body to handle the physics of the player’s body. ...

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