© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
C. CoutinhoUnity® Virtual Reality Development with VRTK4https://doi.org/10.1007/978-1-4842-7933-5_6

6. Setting Up Interactors and Virtual Hands

Christopher Coutinho1  
(1)
GameWorks, Mumbai, Maharashtra, India
 

With your Camera Rig setup complete, you now need to set up your Left and Right controller game objects, which will mimic your real-life hand movements and map to the transform of your VR controllers. In this chapter, we will first go over what an Interactor and an Interactable are. We will then set up the default controller models provided by the VRTK, which are two cuboid objects representing your hands. However, to increase immersion in Virtual Reality, ...

Get Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.