Book description
Full Color: Figures and code appear as they do in Visual
Studio.
Universal Windows apps are a total game-changer. You can now write
once and deploy your app to any modern PC, tablet, phone, or other
Windows device. Suddenly, it’s quick and easy to serve new
devices and form factors, sharing unified assets ranging from code
to styles to user controls. It has never been easier to reach
multiple-device markets!
Now, the world’s #1 expert on Microsoft XAML brings together
all the knowledge Windows developers need to build universal apps
that adapt smoothly for any device running Windows 8.1, Windows
Phone 8.1, or their successors. Drawing on his unsurpassed personal
experience and direct input from Microsoft’s Windows and
Visual Studio teams, Adam Nathan illuminates core development
concepts, answers your most important questions, and candidly
assesses the technology’s strengths and limitations.
This full-color guide walks you through every key task involved in
building a universal Windows app: layout and input, working with
the app model, using advanced controls, leveraging XAML’s
powerful rich media features, and much more.
Detailed information on how to...
Quickly build universal, localized apps that exploit the vast global scale of the Windows Store
Size, position, and transform elements within layouts that gracefully adapt to different devices
Handle input from touch, mouse, pen, keyboard, and any sensor
Monetize apps with Windows Store sales, in-app purchases, and advertising
Make the most of controls for managing content, items, text, images, media, speech, and more
Create efficient 2D vector graphics and animations
Use styles, templates, and visual states to redesign controls without losing functionality
Bind data sources to simplify data presentation and updates
Easily integrate data from apps, users, and networks
Support Windows app commands: Search, Share, Print, Play, Project, Settings
Use contracts to build apps that cooperate to perform complex tasks
Improve the user experience even when your app isn’t running
Table of contents
- About This eBook
- Title Page
- Copyright Page
- Contents at a Glance
- Table of Contents
- About the Author
- Dedication
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Introduction
-
Part I: Getting Started
- Chapter 1. Hello, Real World!
- Chapter 2. Mastering XAML
- Part II: Building an App
-
Part III: Working with the App Model
- Chapter 6. App Lifecycle
- Chapter 7. Threading, Windows, and Pages
- Chapter 8. The Many Ways to Earn Money
-
Part IV: Understanding Controls
- Chapter 9. Content Controls
- Chapter 10. Items Controls
- Chapter 11. Text
- Chapter 12. Images
- Chapter 13. Audio, Video, and Speech
- Chapter 14. Other Controls
-
Part V: Leveraging the Richness of XAML
- Chapter 15. Vector Graphics
- Chapter 16. Animation
- Chapter 17. Styles, Templates, and Visual States
- Chapter 18. Data Binding
-
Part VI: Exploiting Windows
- Chapter 19. Working with Data
- Chapter 20. Supporting App Commands
- Chapter 21. Leveraging Contracts
- Chapter 22. Reading from Sensors
- Chapter 23. Controlling Devices
- Chapter 24. Thinking Outside the App: Live Tiles, Notifications, and the Lock Screen
- Index
- Code Snippets
Product information
- Title: Universal Windows® Apps with XAML and C# Unleashed
- Author(s):
- Release date: February 2015
- Publisher(s): Sams
- ISBN: 9780134036366
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