Responding to Visual State Changes
The states defined by each control are grouped into mutually exclusive state groups. For example, Button
has four states in a group called CommonStates
—Normal
, PointerOver
, Pressed
, and Disabled
—and three states in a group called FocusStates
—Unfocused
, Focused
, and PointerFocused
. At any time, Button
is in one state from every group, so it is Normal
and Unfocused
by default. This grouping mechanism exists to avoid a long list of states meant to cover every combination of independent properties (such as NormalUnfocused
, NormalFocused
, PointerOverUnfocused
, PointerOverFocused
, and so on).
A template for Button
can express modifications to make to its elements when transitioning to each state. This is done by assigning ...
Get Universal Windows® Apps with XAML and C# Unleashed now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.