Book description
A fun, quick, step by step guide to level design and creating your own game world.
- Full of illustrations, diagrams, and tips for creating your first level and game environment.
- Clear step-by-step instructions and fun practical examples.
- Master the essentials of level design and environment creation
In Detail
Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.
This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.
You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of contents
-
Unreal Development Kit 3
- Table of Contents
- Unreal Development Kit 3
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
-
1. Level Design HQ
- Time for action – UDK download and installation
- UDK folder structure
- Time for action – launching the editor
- Autosave
- Content browser
- Time for action – movement and rotation
- BSP
- Time for action – using BSP brushes and static meshes
- Additive and subtractive
- Unreal scale and proportions
- Grid snapping
- Viewport options
- Summary
-
2. Hello UDK
- Your first map
- Time for action – setup, where to save the file, what to name it
- Why CSG?
- Time for action – the builder brush and our first cube
- Subtractive
- Brush Order
- Time for action – geometry editing tool
- Time for action – building our first room
- Time for action – placing lights and a player start
- Time for action – creating a hallway and a second room
- Time for action – applying materials to CSG surfaces
- Surface Properties
- Time for action – test map and add bots
- Summary
- 3. Applying Lighting Effects
- 4. Battling the Elements
- 5. Movement with Movers
- 6. Terrain
-
7. Adding Gameplay Elements into your Map
- Adding gameplay elements
- Time for action – naming your map
- Time for action – adding a player start
- Time for action – play in editor
- Time for action – placing pickups
- Time for action – placing weapons
- Time for action – placing jump pads
- Time for action – adding other game object types
- Bot pathing
- Time for action – adding path nodes
- Summary
- 8. Complex Event Sequences
-
9. Materials
- What is a material?
- Time for action – creating a new material
- Time for action – adding textures to a material
- Time for action – creating a shiny metal surface
- Time for action – adding a normal map
- Time for action – seeing your material in the world
- Time for action – giving a perfect texture to your material
- Time for action – color specular highlight
- Time for action – adding a tint to the diffuse color
- Time for action – making your material easy to read
- Summary
- Pop Quiz Answers
- Index
Product information
- Title: Unreal Development Kit Beginner’s Guide
- Author(s):
- Release date: August 2011
- Publisher(s): Packt Publishing
- ISBN: 9781849690522
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