This is a basic chapter on how the effects work using Unreal Engine 3's particle editor (cascade). It will quickly walk you through the interface of the editor and explain how a basic smoke particle, water, height, and fog can be set up.
In this chapter, we will cover the following topics:
To start with, we are going to look into the basics of cascade particles. The particle system in UDK is drastically different to its original UE2 variant. Particles now have a brand-new and extensive particle editor, and are saved as assets in a package, instead of actors in a level or a
The ability to ...