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Unreal Development Kit Beginner’s Guide by Richard J. Moore

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Summary

We learned a lot in this chapter. Specifically, we covered the following:

  • How to create a simple text sequence that will appear at the beginning of the level
  • How to create a basic UIScene with an image and text that will appear before the match begins
  • How to create a basic cut scene with two different cameras, an event triggered along the way, and a fade in and out

So we have a basic understanding of complex event sequences, like creating text that appears at the beginning of a player spawn, or creating a UIScene, which displays images and text before the game commences. UIScene is a sub editor that is responsible for everything to do with the interface, all menus, the HUD, text displayed during the game, and so on. In the final chapter, we ...

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