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Unreal Development Kit Beginner’s Guide by Richard J. Moore

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Summary

We learned a lot in this chapter. Specifically, we covered the following:

  • How to create a material
  • How to add textures to our material
  • How to create a shiny metal surface
  • How to add normal mapping
  • Seeing our material in our world
  • How to use the perfect texture for our material
  • How to create color specular highlights
  • How to add a tint to our diffuse
  • Making the material easy to read

So we have learnt how the Material Editor works, and how to create a material from scratch.

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