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Unreal Development Kit Game Programming with UnrealScript

Video Description

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done.Taking a step-by-step approach, you’ll learn how to set up your development environment, discuss some core features of the UnrealScript programming language, and build a feature-filled game level in incremental stages.This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.

Table of Contents

  1. Section 1: Getting Started
    1. Course Introduction 00:02:35
    2. Exploring the UDK Installation Folder 00:03:36
    3. Exploring UncodeX 00:02:58
    4. Configure Notepad++ for UnrealScript 00:04:24
    5. Compiling UnrealScript Source Code 00:05:10
    6. Compiling UnrealScript Source Code Using the FrontEnd 00:04:39
  2. Chapter 2: Understanding the Class Tree and Making Custom Classes
    1. Getting Started at UnrealScript Game Development 00:03:59
    2. The GameInfo Class 00:02:59
    3. GameInfo Basics 00:03:53
    4. Compiling GameInfo 00:02:58
    5. Testing GameInfo 00:02:38
    6. Appendix to Compiling 00:02:03
  3. Chapter 3: Beginning a Power-Up Actor Class
    1. Getting started with Actors 00:03:16
    2. Integrating Actors into the Actor Classes Tab 00:03:10
    3. Actors and Components 00:04:14
    4. Using Editor Properties 00:03:18
    5. Review 00:01:51
    6. Using the Content Browser to Help Code 00:02:16
  4. Chapter 4: Refining the Power-Up Actor Class
    1. Rotations in UnrealScript 00:04:05
    2. Testing the Rotation Code in the UDK Editor 00:01:50
    3. Collision Detection 00:03:05
    4. Using Class States 00:03:21
    5. Testing Class States 00:03:26
  5. Chapter 5: Creating Game Logic with GameInfo
    1. Starting to Code the Main Game Logic 00:03:04
    2. Refining Game Logic with GameInfo 00:03:35
    3. Tips and Tricks 00:04:49
    4. Inter-object Communication 00:03:18
    5. Testing the Game So Far 00:02:55
  6. Chapter 6: Refining the Game with Exec Functions
    1. Unreal Console 00:02:58
    2. Exploring Console Commands on the UDN 00:03:09
    3. Create New Console Commands 00:02:59
    4. Testing New Console Commands 00:03:19
    5. Review your Progress 00:02:21
  7. Chapter 7: Customizing Kismet
    1. Configuring the Level with Kismet and Matinee 00:03:24
    2. Customize Kismet with UnrealScript 00:03:49
    3. Testing the Kismet Node 00:02:19
    4. Activating Kismet Nodes 00:05:15
    5. Testing Kismet Functionality in the UDK Editor 00:02:53
  8. Chapter 8: Moving Forward with Config Files
    1. Config Files 00:03:13
    2. Customize GameInfo with Config Files 00:03:32
    3. Using the Config Keyword 00:02:56
    4. Using Config Files to Customize Game Settings 00:03:39
    5. Completing the Game 00:03:42