Chapter 3. Content Pipeline

Getting your existing scenes and content into UE4 is likely one of the first things you want to do after the Editor is running. It might also be your first major roadblock, especially if you’re looking to convert large, existing ray-traced visualization scenes over to UE4. By understanding what you need to do to prepare your content for UE4, you can save a huge amount of time by doing it the “Unreal way” the first time and get the quality and performance you and your clients expect from Unreal Engine 4.

Content Pipeline Overview

You’re probably used to working in a 3D application with an integrated modeler, material system, and renderer. After your data is in your 3D application, you can render your scene with a push ...

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