Chapter 13. Populating the Scene

Populating scenes in UE4 can be a challenge for visualizations. Designers are often tasked with representing data or designs that require precision and accuracy. In this chapter, I show you how to get your Prop and Architecture Static Mesh Assets into your scene exactly where you want.

Scene Building for Visualization

UE4 offers a powerful suite of tools for Level Designers (LDs) and artists to build fantastic games and visualizations quickly. Artists can drag assets, lights, and other assets into the world using the Content Browser; move, scale, and rotate them easily using the transform gizmos; and modify properties easily using the Details Panel.

Scene building for visualization can be a challenge as you ...

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