Chapter 13. Populating the Scene
Populating scenes in UE4 can be a challenge for visualizations. Designers are often tasked with representing data or designs that require precision and accuracy. In this chapter, I show you how to get your Prop and Architecture Static Mesh Assets into your scene exactly where you want.
Scene Building for Visualization
UE4 offers a powerful suite of tools for Level Designers (LDs) and artists to build fantastic games and visualizations quickly. Artists can drag assets, lights, and other assets into the world using the Content Browser; move, scale, and rotate them easily using the transform gizmos; and modify properties easily using the Details Panel.
Scene building for visualization can be a challenge as you ...
Get Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.