Chapter 19. Advanced Blueprints: Material Switcher

Building production-ready Blueprints is essential for your success with UE4. Good Blueprint systems create new functionality in your application and are built as a tool that is easy to use by yourself or others on your team. In this chapter you learn how to create a single Actor Blueprint that allows the Player to click on any Mesh in the scene and switch to the next defined Material in a list. By dissecting this Blueprint, you can see how Blueprints can communicate with one another and change properties on the fly.

Now that you’ve seen how to produce an interactive visualization application, create a Player Controller and Pawn, switch Levels, and develop a user interface in UMG, it’s time to ...

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