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Unreal Engine 4 Game Development Essentials by Satheesh PV

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Summary

In this chapter, we have learned what components are and how we can use them to define a Blueprint Actor. We also learned about Blueprint nodes and how you can create them. From what you have learned in this chapter, you can take it even further by:

  • Spawning this actor when overlapping a trigger volume placed in the level
  • Playing a particle and sound effect when spawning this Blueprint
  • Applying damage to a player if the player is in a certain radius

In the next chapter, we will use Matinee to create a cut scene.

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