From here, you can extend this particle and add some lights to make it look even more real. Note that the Light module cannot be used with GPU particles so you need to create another emitter and add a light module there. Since you learned about the GPU particle data type, you can add more and more emitters that use other data types, such as beam type, mesh type, ribbon type, and so on. From what you learned in this chapter and other chapters, you can create a Blueprint that includes a light mesh that emits this spark particle effect when it receives damage.
In the next chapter, we will dive into the world of C++.