As we said in the last few lines, we'll be creating a new material of the post-process type, which will let us highlight certain key gameplay elements. We'll explain everything as we go along in terms of the nodes that we'll be using and the effects that they bring, but we also recommend heading over to the How it works section as that will cover the logic behind our actions in a more thorough way. Post-process materials are inherently different to the ones we've used so far, and the techniques we are about to implement are better understood when seen from a technical point of view. Don't be afraid though, as I know this can sound a bit daunting! But do remember to head over to the aforementioned section, as it contains some ...
How to do it...
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