Before we apply a material for the landscape, we need to create that material. Let's get started:
- Create a Material and call it M_Landscape. Double-click on it to enter the Material Editor.
- To the left of the default channels, right-click and add a Landscape Layer Blend node.
- From the Details panel, under the Layers property, click on the + button to add a layer to your blend.
- Click on the arrow next to the newly added 0 property and expand the options for the layer. Change the Layer Name to Grass.
- Click on the + button again to add an additional later. Under the new 1 index, change the Layer Name to Rock.
- Connect the output pin on the right-hand side of the Layer Blend to the Base Color property of M_Landscape.
- Afterwards, ...