Let's start this recipe by looking through the camera's lens. This is something we have usually done throughout the current chapter, and we've always done that with the hope that certain effects that we are going to use will be better visualized if they are seen from that particular camera location. This is still the case in the current recipe, since we are going to explore screen space reflections and we need to make sure that they are visible. With that said, this is the image we should be seeing once we are looking through the camera:
Having that image as a reference will let us check many of the post processing effects ...