One of the easiest ways to combine materials together is through the Merge Actors tool:
- From the Unreal Editor, select the object with the model you want to bake. In this recipe's case, we'll select the SM_MatPreviewMesh object.
- Go to Window | Developer Tools | Merge Actors:
- From the menu that pops up, under Mesh Settings, set the LODSelection Type to Use specific LOD level.
- Under Material Settings, check the Merge Materials option:
- Click on the Merge Actors button and you'll have a menu ask you where you'd like to save ...