Before we can modify the UVs of a material, we need to create a material to use. Let's get started:
- Create a material and give it a name of M_CustomizedUVs. Double-click on it to enter the Material Editor.
- From the editor, create a texture sample by holding down the T key and then clicking to the left of the M_CustomizedUVs result node. Connect the top pin to the Base Color pen.
- Then, with the Texture Sample node selected, go to the Details tab and set the Texture property to something that you can easily tell the edges of. I used the UE4_Logo texture:
- Afterwards, deselect the node by clicking elsewhere on the screen. ...