To start, let's create a material that will display something:
- Create a Material and name it M_QualitySettings. Double-click on it to enter the Material Editor.
- From the editor, create a texture sample by holding down the T key and then clicking to the left of the M_QualitySettings result node.
- With the Texture Sample node selected, go to the Details tab and set the Texture property to something that also has a normal map. I used the T_Brick_Cut_Stone_D texture from the Sample Content.
- Create a Quality Switch node. Connect the top pin from the Texture Sample to the Default pin of the Quality Switch. Then connect the pin on the right side of the Quality Switch node to the Base Color node on the M_QualitySettings result: ...