Finishing the wall of death and polishing the project

We are so nearly finished with BountyDash. The only things we have yet to do are to add the soundscape, add the particle effects, make the character run, and create the illusion of a wall of death! These small feature additions will add to the overall polish of the project and add that Unreal Factor that separates Unreal projects from others. We can leave the sound and particle effects till last as they will require less work than the wall of death.

Making the wall of death

We can finally make our invisible wall of death! In a way, we have been working with it this whole time. The killPoint variable we have been using to destroy objects and end the game has been our wall thus far. What we are ...

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