- From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and from there, open the <Module>.build.cs file (in my case, it would be Source\Chapter_12\Chapter_12.build.cs) and uncomment/add the following line of code:
using UnrealBuildTool;public class Chapter_12 : ModuleRules{ public Chapter_12(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); }}
- Create a new HUD subclass using the Add C++ Class wizard:
- When asked for the name, put in NetworkHUD ...