How to do it...

  1. From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and from there, open the <Module>.build.cs file (in my case, it would be Source\Chapter_12\Chapter_12.build.cs) and uncomment/add the following line of code:
using UnrealBuildTool;public class Chapter_12 : ModuleRules{  public Chapter_12(ReadOnlyTargetRules Target) : base(Target)  {    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;    PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });        PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });    }}
  1. Create a new HUD subclass using the Add C++ Class wizard:
  1. When asked for the name, put in NetworkHUD ...

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