Table of Contents
Preface
Part 1: Creating 3D Assets
Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools
Technical requirements
What is 3D modeling?
Understanding 3D sculpting
Introducing Blender
The user interface
Elements in the 3D Viewport
Interacting with the 3D world in Blender
Axes and transform orientations
Manipulating objects or their components
Exploring Blender's modeling tools
Extrude region
Bevel
Loop Cut
Inset Faces
Merging faces, edges, and vertices
Proportional Editing
Using modifiers in Blender
The Mirror modifier
Subdivision Surface modifier
Using Blender's sculpting tools
Brush settings
Remesh
Blender's sculpting brushes
Other sculpting tools
Line Project tool
Mesh Filter tool
Summary
Further reading
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