Video description
This course is designed to enhance your game development and design skills using Unreal Engine 5. Building on foundational knowledge, this course delves into the creation of realistic materials and textures, teaching you to use various textures and understand blend modes and shading models, including how to tackle challenging concepts like normal maps and UV mapping. It also covers extensive training in crafting vast landscapes and open-world environments, where you'll learn about landscape sculpting and painting tools, auto materials, and the implementation of advanced features like world partitioning and Nanite technology.
We then cover animating skeletal meshes, offering insights into animation assets, blending animations for seamless movement, and utilizing advanced animation tools like sockets, state machines, and blend spaces. Finally, in the Intermediate Blueprints section, your blueprinting knowledge is taken to the next level. You'll learn about variable collection types, spawning and manipulating actors, and creating complex game logic through data tables, function libraries, debugging, and communication between blueprints.
This course is designed to bridge the gap between basic understanding and advanced proficiency in Unreal Engine 5, equipping you with the skills needed to create professional-grade video games.
What you will learn
- Craft detailed, lifelike game settings in Unreal Engine 5 using high-quality materials and textures
- Sculpt large-scale, immersive landscapes with realistic flora and terrain details
- Perfect seamless character animations with skeletal mesh and blend techniques
- Optimize game performance using world partitioning, LOD, and Nanite systems
- Improve character dynamics with animation blueprints, sockets, and state machines
Audience
This course is ideal for aspiring game developers who have a foundational understanding of Unreal Engine and are eager to deepen their knowledge. You should be equipped with skills in navigating the Level Editor, understanding basic Unreal Engine concepts, and having some familiarity with Blueprints. The course is an excellent fit for individuals aiming to become professional game developers.
About the Author
David Nixon: David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.
Table of contents
-
Chapter 1 : Materials Textures
- Materials Overview
- Textures
- Material Inputs
- Normal Maps
- Anisotropy and Tangent Inputs
- Material Editor Toolbar
- Blend Modes
- Material Instances
- Dynamic Material Instances
- Shading Models Part 1
- Shading Models Part 2
- Water Materials
- Math Expressions
- Input Data Expressions
- Material Functions
- Built-in Material Functions
- Texture Masking
- Material Layers
- Material Layer Blends
- UV Mapping
- Texture Coordinate Node
- Gradient Functions
- Time Node
- Rotator and Panner Nodes
- Bump Maps
- World Position Offset
- Pixel Depth Offset
- Decals
-
Chapter 2 : Landscapes Open Worlds
- Landscape Overview
- Landscape Manage Mode
- Landscape Brushes
- Landscape Edit Layers
- Landscape Sculpt Mode Part 1
- Landscape Sculpt Mode Part 2
- Landscape Paint Mode Part 1
- Landscape Paint Mode Part 2
- Landscape Hole Materials
- Landscape Auto Materials
- Landscape Splines Part 1
- Landscape Splines Part 2
- Landscape Collisions
- Landscape Grass Part 1
- Landscape Grass Part 2
- Foliage Mode Part 1
- Foliage Mode Part 2
- World Partition Overview Part 1
- World Partition Overview Part 2
- Streaming Sources
- Data Layers
- Level Instances
- Level of Detail (LOD) Part 1
- Level of Detail (LOD) Part 2
- Nanite Part 1
- Nanite Part 2
-
Chapter 3 : Skeletal Meshes Animation
- Skeletal Mesh Animation Overview
- Skeletal Animation Editors
- Skeletons
- Sockets
- Animation Sequences
- Animation Blueprints
- State Machines Part 1
- State Machines Part 2
- Blending Animations Overview
- Blend Spaces Part 1
- Blend Spaces Part 2
- Blend Multi Blend Poses Nodes
- Cached Poses
- Layered Blend Per Bone Node Part 1
- Layered Blend Per Bone Node Part 2
- Blend Profiles
- Additive Animations
- Aim Offsets
- Animation Montages Part 1
- Animation Montages Part 2
- Animation Notifies Part 1
- Animation Notifies Part 2
- Animation Curves
- Curve Editor Part 1
- Curve Editor Part 2
- Morph Targets
- Animation Attributes
-
Chapter 4 : Intermediate Blueprints
- Blueprints Review
- Arrays
- Sets
- Maps
- Structs
- Data Tables
- Spawning Actors
- Referencing Actors
- Functions Overview
- Function Properties
- Advanced Function Properties
- Local Variables, Collapsing Nodes, and Overriding
- Function Libraries
- Macros
- Construction Script
- Debugging Part 1
- Debugging Part 2
- Event Dispatchers
- Blueprint Interfaces
Product information
- Title: Unreal Engine 5 - The Intermediate Course
- Author(s):
- Release date: December 2023
- Publisher(s): Packt Publishing
- ISBN: 9781835882528
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