Animation Graph

Now it's time to pass at building the Animation State Machine, which is possible within Animation Graph. From the My Blueprint panel, double-click on Anim Graph, and you should see something like this:

This is a particular kind of graph in which the main information that connects through the nodes is animation data. In the current stage, we are going to use just the basic features. In particular, we will just use a single-state machine, which is where another graph tells our hound which animation should play based on the current values of the variables, as well as which animations are currently playing. In order to create a ...

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