1D_BlendSpace

In the context of animations, you might sometimes want to merge two or more animations together. There are many ways to do this, such as some directly inside the Blueprint Animation, some others in Blend Spaces, and others using slots. The easier blend space is at one dimension (and that's why it's called 1D). It basically merges animations based on a single variable. For instance, we need to blend between the idle animation and the running one based on the speed of the character. This is exactly what we are about to create.

Let's open the Animations folder within the Hound folder, in which we are going to create our One Dimensional Blend Space. Right-click in the Content Browser, and in the Animations menu, select 1D BlendSpace ...

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