Start building the Hound Blueprint

It's time to get into creating the main components for our gameplay. Here we start building the Hound Blueprint, but we will finish it in the next chapter.

Now, within the Hound folder, we created in the previous chapter, create a new Blueprint class. It needs to inherit from the ThirdPersonCharacter, as shown in the following screenshot:

The reason why we do this is because we have many functionalities already implemented (including some for replication. (We will learn about that in the next chapter.) Actually, we could inherit directly from the Character class as well, but in this way, we will get a Hound ...

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