One of the hardest things to understand when first starting out with a tool is knowing how to actually access all of the tools that are contained in the engine. Let's take a look at the interface of the Unreal Editor.
When you actually launch UE4 from the launcher, the first thing that you'll be brought to is Unreal Project Browser. Switch to the New Project tab, and you'll be given a choice of various templates to use for projects. For now, we'll stay with Blueprint visual scripting and will create a Blank project with starter content included so that we can see some stuff in the project. For the project's name, I have put
UIOverview. Once finished, click on Create Project.
Now that we have our project set ...