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Unreal Engine Game Development Cookbook by John P. Doran

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Importing your own content

Now that we have a good foundation on the Content Browser tab, let's start off by bringing in some of our own content into the game.

Getting ready

This recipe assumes that you have a project open with the sample assets included. If you do not have that yet, feel free to follow the instructions in the Getting ready section of the UI overview recipe.

In addition, this recipe uses assets from the example code provided for the book. If you do not have it, download it from the Packt Publishing site at http://www.packtpub.com

Tip

Downloading the example code

You can download the example code files for all Packt books you have purchased from your account at http://www.packtpub.com. If you purchased this book elsewhere, you can ...

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