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Unreal Engine Game Development Cookbook by John P. Doran

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Chapter 2. Level Design – Building Out Levels or Greyboxing

In this chapter, we'll cover the following recipes:

  • Building a room
  • Building out a level
  • Applying materials to geometry brushes
  • Converting brushes to static meshes or volumes

Introduction

In the game industry, there are two main roles in level creation: environment artist and level designer.

An environment artist is a person who builds the assets that go into the environment. They use tools such as 3ds Max or Maya to create the 3D model and then use other tools such as Photoshop or Gimp to create textures, including diffuse and normal maps.

A level designer is responsible for taking the assets that an environment artist creates and assembling them in an environment for players to enjoy. He/she ...

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