Once you have your level blocked out, you'll probably want it to look better than just some greyboxes. We can very simply add some life to our world by adding materials to the surfaces of our brushes. Let's do this now.
This recipe assumes that you have a project open with the Sample Assets included as well as a room created with Geometry Brushes (BSP). If you do not have that yet, feel free to follow the instructions for the Building a room recipe.
Now that we have our room created, let's add some materials to it:
StarterContent/Materialsfolder. Here, you'll see a number of materials that we can apply to the surfaces in our world. Select the ...