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Unreal Engine Game Development Cookbook by John P. Doran

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Chapter 5. Lights, Camera, Action – Cinematics

In this chapter, we'll cover the following recipes:

  • An introduction to Matinee
  • Creating an opening cutscene
  • Playing a Matinee via Blueprints
  • Preventing a player from moving via cinematic mode

Introduction

Now that we have an understanding of creating environments, let's take some time to dive a little deeper into creating cinematics that we can use to give our titles even more depth.

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