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Unreal Engine Game Development Cookbook by John P. Doran

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Chapter 6. Lighting and Shadows

In this chapter, we'll cover the following recipes:

  • Lighting overview – learning the types of lights
  • Adding moveable lights – flashlight, part 1
  • Creating a Day/Night cycle

Introduction

Lighting is one of the most important elements then creating environments. It can communicate the theme, create atmosphere, and give a certain tone to each place that you use it for. However, if done poorly, it can make levels look amateurish. In this chapter, we will look at how to bring life to our game worlds.

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