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Unreal Engine Game Development Cookbook by John P. Doran

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Chapter 7. Art Pipeline – Working with Materials

In this chapter, we'll cover the following recipes:

  • Creating a custom material
  • Creating a mirror material
  • Using Textures and normal maps with Materials
  • Creating glowing materials with static emissive lighting
  • Seeing through walls

Introduction

Artists are incredibly empowered by working in the Unreal Engine with many features created to make their work come out as aesthetically pleasing as possible. In this chapter, we are going to look at some of the ways that you can work within the art pipeline of Unreal Engine 4, with some additional resources at the end of the chapter with even more content.

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