Another thing that you'll often see in games are healthbars for enemies that will appear over their heads, changing as the game is being played. In this recipe, we will learn how we can do what we've learned from the previous recipe and apply it here.
Before we start working on this, we need to have a project created and set up. Do the previous recipe all the way to completion.
Of course, to actually have enemy healthbars, we will need to actually have an enemy, so let's get that implemented first:
ThirdPersonBP/Blueprintsfolder. Right-click on the
ThirdPersonCharacterobject and then select Duplicate and name the duplicated object